For Hire

“For Hire” project                   http://www.moddb.com/mods/for-hire
I am currently working on this mod as the lead mapper.  The goal for many of these maps are to create realistic night-time environments within rural California, and a daytime environment in an Afghanistan outpost.To construct these environments I have carried out a great deal of research, so as to capture the right feel for regional architecture and geology.  Further to this, I have created many original world textures and props._
Training Map:


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Introduction Map:
This map begins in a gunshop, which I have detailed with a number of original props (the counter and gunracks are my own work). The area spreads out into wooded countryside and a rural hamlet.

Ranch house:
A Mexican styled ranch house is the centrepiece for this map. It is surrounded farmland and farm buildings. I created a large number of props specifically designed to fit into certain rooms of this ranch.


Smalltown map:
A map set in smalltown suburbs. Players are drawn towards a gunshop for final showdown.

Russian territory map:
A bonus mission set in Russia. Players movie about through an old dilapidated area which is undergoing redevelopment.

[PICTURES NEEDED]
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Models:

In addition to constructing environments, I have also made character models, props and weapons for the mod.  These have typically been around 3000-10,000 polies, depending on how much detail is required.

This model was created by fellow team member Kristian Miller, I textured the diffuse map and specular maps for it.

This model was created by fellow team member Kristian Miller, I textured the diffuse map  for it.

This model was mostly created by fellow team member Kristian Miller, with some small additions by myself. I textured the diffuse map and specular maps for it.

Further to those more detailed models I have created low poly weapon models which can be used by NPCs / 3rd person player models. They feature detachable magazines and movable bolts which our animators are planning to animate.

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Lastly, my modelling work includes creating props to detail my BSP environments with.

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